
A mod for Diablo 2 LoD v1.10[Final] PC Only
by Frio_Lazzlo

											 -=[Changes]=-
v0.19
- fixed the crash with catapults in act5
- buffed up skeleton archer party numbers
- removed the test summon skill from the amazon
- reduced the drop change of permanent stat altering elixirs


                                              -=[Changes]=-
Main changes:

- Remade all armor and weapons
- Added automods to all weapons and some armor
- Added new recepies [still working on it, and im far from finished]
- Increased Overall difficulty by alot!
- All classes have 2 class specific weapons split beatween 4 types [2handed, 1handed, missile, throwing]
- Max lvl 125 [for now], the mod is made for 150 but changing this will corrupt my test chars.
- Remade Hirelings and added more skill, all of them have 6 skills [some are new, other copies of character  skills]
- Characters start with 1 skill point [raplaceing the skill on weapon] and 2 500 gold, the starting stats are also altered
- Inventory/stash/cube have been increased, plugy 5.6 added
- Monsters changed
  - all levels [from cold plains] have much more monster types, density increased and spawn closer to waypoints and other area entrances.
  - added equipment to all monsters [they can have CtC skills and rarely Auras along with other stats]
  - added skills/properties to monsters [and adding more as i come up with something]
  - increased overall stats of monsters
- remade magic/rare item affixes
- remade and added many new potions that will ease your gameplay, including: basic regen potions, resist potions, special temp stat boosting posions, permanent stat altering potions and more!
- added 4 cube specialization that will alow the player to increase the quality of the output and alow hidden undocumented recepies that can be only found [in progress]
- missiles travel faster
- adjusted most of skills to fit the increased difficulty [this part is mostly unchanged but im planing to completely remake skills and throw out some of them, for now some skills may be overpowered other weak]
- added elemental weapons and poison daggers
- chest spawn more often
- charms have been nerfed
- unique/set items are not in good shape right now, i will add then as soon as i finish more inportant things
- there are only few runewords for now for helping out at start, other then that same as above



                                             -=[Runewords]=-

ONLY in low quality/normal/superior/ethereal items!

Start of the Advanture - armor/weapon - tir+el
Beginners Luck - belt/boots/gloves - el
Hands of Blight - gloves - nef+tir
Skeleton Mode - torso - nef+nef
Hearth of Stone - torso - el+tir
Critical Piercer - missile weapon - el+ith
Astral Divinity - weapon - eld+eth
Tinkering Mind - helm - el+eth
Death and Beyond - weapon - nef+tir
Elemental Warfare - weapon - thul+ort+ral
Hand of Hell - gloves - flawed ruby+ral
Hand of Azure - gloves - flawed saphire+thul
The Rabitt - boots - eld+nef
Soul Booster - armor - amn+ith
Beautiful Mind - helm - eth+sol
The Summoner - armor - eth+lum
Eaglehorn - missile weapon - shael+standart amethyst


                                                -=[Recepies]=-

*** New stacking craft system ***

Before a item can recieve any kind of crafting it have to be "prepared" [?]

Any weapon/torso/helm/shield + Enchanting Stone -> item with crafting slots 
2handed weapon=40
1handed weapon=20
missile weapon=15
torso=20
helm=10
shield=15
boots/gloves/belt=5

This means u can use x times a recepie on a item

The recepies are:

weapon/armor/shield + Weapon Symbol + 3x gem of same type + basic stacker -> item with weapon atributes [weapon recieves 100% bonus rest only half]
weapon/armor/shield + Torso Symbol + 3x gem of same type + basic stacker -> item with torso/helm atributes [torsos/helms recieves 100% bonus rest only half]
weapon/armor/shield + Shield Symbol + 3x gem of same type + basic stacker -> item with shield atributes [shield recieves 100% bonus rest only half]

Atributes gained are:

Gem			torso/helm		weapon			shield

ruby			life			fire damage		fire resist
saphire			mana			cold damage		cold resist
topaz			energy			lightning damage	lightning resist
emerald			vitality		poison damage		poison resist
diamond			dexterity		physical damage		elemental damage
amethyst		strenght		magic damage		magic damage reduce
skull			armor class		attack rating		phys damage reduce			


*** basic stuff ***

quest items are unchanged

Repair hammer + item -> fixed weapon [throwing weapons are only repaired the curent piece of axe/knife/jave] Ethereal items cannot be repaired by this
Recharge staff + item -> recharged weapon [no charges yet]

3x any gem of the same grade and type -> gem grade higher [like LoD]
3x same rune -> rune higher [like LoD]

Any NON ETHEREAL or item that WAS NOT polluted by the *** New stacking craft system *** with socketables in it + Cycler -> socketables taken out of item

3x arrows -> bolts
3x bolts -> arrows

enchaters scroll + [item described on it] -> item with described atribute


*** Rerolling ***

3x magic ring -> new magic ring [ilvl=clvl]
3x magic amulet -> new magic amulet [ilvl=clvl]
3x magic jewel -> new magic jewel [ilvl=clvl]
3x magic grand charm -> new magic grand charm [ilvl=clvl]
3x magic large charm -> new magic large charm [ilvl=clvl]
3x magic small charm -> new magic small charm [ilvl=clvl]

6x magic ring -> new rare ring [ilvl=80% of last items ilvl]
6x magic amulet -> new rare amulet [ilvl=80% of last items ilvl]
6x magic jewel -> new rare jewel [ilvl=80% of last items ilvl]
6x magic grand charm -> new rare grand charm [ilvl=80% of last items ilvl]
6x magic large charm -> new rare large charm [ilvl=80% of last items ilvl]
6x magic small charm -> new rare small charm [ilvl=80% of last items ilvl]

3x rare ring -> new rare ring [ilvl=clvl]
3x rare amulet -> new rare amulet [ilvl=clvl]
3x rare jewel -> new rare jewel [ilvl=clvl]
3x rare grand charm -> new rare grand charm [ilvl=clvl]
3x rare large charm -> new rare large charm [ilvl=clvl]
3x rare small charm -> new rare small charm [ilvl=clvl]


*** rare ring enchantment ***

rare ring + 3x same grade and type gem + elixir of power -> new rare ring with resistances acording to the gem type
rare ring + ruby+topaz+shaphire + elixir of power -> new rare ring with resist elements


*** crafted item recepies ***

These items cant have its level requirements below lvl 20!

magic armor [other then shield] + Nef + 5x chiped gem [other then skull] -> crafted armor + added atributes acording to gem type
magic weapon + Eth + 5x chiped gem [other then skull] -> crafted weapon + added atributes acording to gem type
magic shield + Tir + 5x chiped gem [other then skull] -> crafted shield + added atributes acording to gem type

magic armor [other then shield] + Thul + 5x standard gem [other then skull] -> crafted armor + added atributes acording to gem type
magic weapon + Ort + 5x standard gem [other then skull] -> crafted weapon + added atributes acording to gem type
magic shield + Ral + 5x standard gem [other then skull] -> crafted shield + added atributes acording to gem type

magic armor [other then shield] + Hel + 5x perfect gem [other then skull] -> crafted armor + added atributes acording to gem type
magic weapon + Dol + 5x perfect gem [other then skull] -> crafted weapon + added atributes acording to gem type
magic shield + Shael + 5x perfect gem [other then skull] -> crafted shield + added atributes acording to gem type

Ruby = Blood Item
Saphire = Caster Item
Topaz = Hit power
Diamond = Elemental
Emerald = Defensive
Amethyst = Offensive


                                            -= Herb Recepies =-


Lesser Healing Potion		Vial With Water	1xSilverleaf	1xPeacebloom
Light Healing Potion		Vial With Water	1xSilverleaf	2xPeacebloom
Healing Potion			Vial With Water	2xSilverleaf	2xPeacebloom
Strong Healing Potion		Vial With Water	2xSilverleaf	3xPeacebloom
Greater Healing Potion		Vial With Water	3xSilverleaf	3xPeacebloom
Lesser Mana Potion		Vial With Water	1xSilverleaf	1xBruiseweed
Light Mana Potion		Vial With Water	1xSilverleaf	2xBruiseweed
Mana Potion			Vial With Water	2xSilverleaf	2xBruiseweed
Strong Mana Potion		Vial With Water	2xSilverleaf	3xBruiseweed
Greater Mana Potion		Vial With Water	3xSilverleaf	3xBruiseweed
Minor Rejuvenation Potion	Vial With Water	1xSilverleaf	1xPeacebloom	1xBruiseweed
Light Rejuvenation Potion	Vial With Water	1xSilverleaf	2xPeacebloom	2xBruiseweed
Rejuvenation Potion		Vial With Water	2xSilverleaf	2xPeacebloom	2xBruiseweed
Greater Rejuvenation Potion	Vial With Water	2xSilverleaf	3xPeacebloom	3xBruiseweed
Super Rejuvenation Potion	Vial With Water	3xSilverleaf	3xPeacebloom	3xBruiseweed
ResFirePot			Vial With Water	Wildvine	ChipedGem	2xSilverleaf
ResColdPot			Vial With Water	Wintersbite	ChipedGem	2xSilverleaf
ResLtngPot			Vial With Water	Steelbloom	ChipedGem	2xSilverleaf
ResPoisPot			Vial With Water	Stranglekelp	ChipedGem	2xSilverleaf
ResMagPot			Vial With Water	Silversage	ChipedGem	2xSilverleaf
ResPhysPot			Vial With Water	Swiftthistle	ChipedGem	2xSilverleaf
StaminaPot			Vial With Water	Wintersbite	ChipedGem	1xPeacebloom	1xBruiseweed
RedemptionPot			Vial With Water	Stranglekelp	ChipedGem	1xPeacebloom	1xBruiseweed
FuryPot				Vial With Water	Silversage	ChipedGem	1xPeacebloom	1xBruiseweed
ExpPot				Vial With Water	Steelbloom	ChipedGem	1xPeacebloom	1xBruiseweed
SkillPot			Vial With Water	Swiftthistle	ChipedGem	1xPeacebloom	1xBruiseweed
BloodPot			Vial With Water	Wildvine	ChipedGem	1xPeacebloom	1xBruiseweed




                                              -= Thanks to =-

Blizzard - for Diablo II and WoW
SVR, RicFith, Myhrginoc, Baron Josh, Yohann, Afj666 - for making D2Mod system and plugins
???? - for recolored animations
Nefarius - for his AI compendium!
Joel - for graveyard map
Brother Laz - lots of help and ideas
Omar and CZ_Barbie for their support
and all the admins and members of http://phrozenkeep.it-point.com/ for sharing their knowledge and support!.
